

- RESPONSIVE FOUNDATION FRAMER FLASH IMAGE SLIDESHOW APK
- RESPONSIVE FOUNDATION FRAMER FLASH IMAGE SLIDESHOW ANDROID
It was part of King (Company behind super popular Candy Crush Saga), but now is independent under the Defold Foundation.įeatures appear limited, but highly polished and pay attention to high performance/ low engine overhead. Just got “open outsourced” this year, which makes it even more attractive.

Defoldĭefold is a Lua-based game engine with a Visual Editor. It’s very actively developed, and its future looks bright because of its popularity. C# support looks nice but will make build size even larger. GDScript, the official language, is not python and people say it’s not performant. Probably it’s not the primary focus on the current phase. I only have very limited experience, but the performance seems just acceptable. For html5, the smallest (compressed) is around 2.9MB.
RESPONSIVE FOUNDATION FRAMER FLASH IMAGE SLIDESHOW APK
There are also lot of Articles and YouTube tutorials.īuild size APK is around 7.1-11.8MB (modules can be stripped when compiling). Godot IDE, where you can manage and edit assets, scene, code, etcĭocumentation is good. Has built-in animation/bone, tile editor, etc. Most of them are community efforts.įeature-rich, support both 2D & 3D. Different languages have different maturity and performance. Main language is GDScript (python-like) but also support C#, C++, etc. Godot is purely open source, with most permissive licensing. I often read that it does 2D better than Unity. it’s like an open-source version of unity. Soo after some initial research My top candidates are: Godot, Defold, Cocos Creator and Solar2D.
RESPONSIVE FOUNDATION FRAMER FLASH IMAGE SLIDESHOW ANDROID
html5 as the main platform and android second.scripting language that simpler & easier to use.performant engine, with the smallest build size as possible,.

So I decided to do small research to find a better engine that suits my next game. Web build is not working well in mobile device.However, for some people, Unity games with splash screens have a bad reputation for low-quality games. I’m absolutely OK with the splash screen. While 3D is great, 2D tooling is much improved, but there are other engines that do 2D simpler and leaner. They are also evolving fast, eg: recently transitioning to new architecture called DOTS, which is more sophisticated but also confusing for a beginner. It takes a learning curve to learn the unity way to do things. Sure, it’s powerful, but for a simple game, it’s kinda overkill. So why I’m not going to just use Unity?īecause it might not always be optimal in certain usage cases. Since Unity is extremely popular with a huge userbase, you can easily get articles, tutorials, discussion forums, demos, assets, as well as great integration with other tools, etc etc. It’s so mainstream, especially in mobile games. Yeah, I think it’s the most popular one for a general-purpose game engine. Perhaps the first thing that comes to your mind when talking about the game engine is Unity. Its something hard to imagine a decade ago. Now you can develop & publish games with Unreal Engine for free. But, I’m really overwhelmed by the choice of game engines! There are a lot, and almost all of them are accessible. If your design calls for a images to have an aspect ratio that's different to the image's real dimensions, use the aspect-ratio property in CSS.Its been a while since the last time I made a game with Flash, and somehow I want to do it again for fun. Sometimes the dimensions of an image might be out of your control-if an image is added through a content management system, for example.

With that rule in place, browsers will automatically scale down images to fit on the screen.Īdding a block-size value of auto means that the aspect-ratio of the images will remain constant. You can apply the same rule to other kinds of embedded content too, like videos and iframes. You can use max-width instead of max-inline-size if you prefer, but remember it's good to get in the habit of thinking in terms of logical properties.
